Exotic Perks
Spheromatik Trigger
Community Research
Explosion Damage and radius based on Enemy Rank :
• Minors: 533 Damage, 10? meter Radius
• Elites: 665 Damage, ?m Radius
• Minibosses and higher: 797 Damage, 15?m Radius
Unknown for Players currently. Listed damage numbers are at the center of the explosion as the damage falls off toward the edge of the radius.
Finishers upgrade the explosion to the one triggered by a Powered Melee on a one rank higher target.
Explosions triggered by Powered Melee Kills (bugged with Finishers) can chain on Kills and will trigger weaker explosions that deal up to 268 [PVP: ?] damage in a 8? meter radius. Chain Explosions don't have a cooldown.
Related Collectible
Lore
Severance Enclosure
The loop is made. Over and over until the collision. At that moment, severed fission.
"Explain to me how it works again."
"It pulls small particles of your Light as you use it and loops it at increasingly higher speeds."
"Why would I want my Light taken away? This sounds like a terrible piece of equipment."
"Close your mouth and listen. It does that until you strike something—"
"Good, good good good. This is better. Then what?"
"…"
"Go on."
"Then it whips the Light particles into each other at high speeds, causing a delayed—"
"DELAYED?!"
"A DELAYED FISSION REACTION."
"Why is it delayed?"
"Let's move on."
"Okay… could you just sum it up for me?"
"Punch something and an explosion will happen where you struck."
"Wonderful. Won't that hurt me?"
"If we're lucky, I'll be able to work that into the design specs."