Exotic Perks
![Ride the Bull Ride the Bull](https://www.bungie.net/common/destiny2_content/icons/bcfc8335ec4730393b381d4e7d521c28.png)
Ride the Bull
![Rampage Rampage](https://www.bungie.net/common/destiny2_content/icons/8976ead57430e4f5f8af1b3005de4f83.png)
Rampage
Stats
Impact | 22 | ||||
Range | 48 | ||||
• Damage Falloff | |||||
Stability | 36 | ||||
Handling | 56 | ||||
Reload Speed | 0 | ||||
• Reload Time | |||||
Aim Assistance | 49 | ||||
Inventory Size | 100 | ||||
Zoom | 15 | ||||
Airborne Effectiveness | 33 | ||||
Recoil | 100 | ||||
Rounds Per Minute | 750 | ||||
Magazine | 42 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Your Rolls
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Let's Go Objectives
Upgrade to Masterwork:
1
Upgrade Weapon:
1
Related Collectible
Lore
The Huckleberry
Nothin' in the world that 30 rounds can't solve.
We used to play for keeps. Used to be that was the only way.
Back in those days trust came slow, or not at all. The only thing you could truly rely on was the iron at your side.
Fate of the world? Immortal gods?
Don't know much 'bout that.
But when everything's on the line, it's quality that counts.
Tex Mechanica: we play by the old rules, the best rules.
We play for keeps.