Q: What are masterwork rolls?
A: Most legendary weapons are capable of being Masterworked. The masterwork system is a way for you to upgrade your favorite weapons to their maximum potential.
Q: What does it take to upgrade a weapon to a masterwork?
A: Upgrading your weapons, in broad terms, takes a small amount of glimmer, legendary shards, and, most importantly, Enhancement Cores.
Depending on what Tier your weapon is at, the requirements to raise it to the next tier increase the closer the weapon is to being fully masterworked (Tier 10).
Q: What benefits do I get for masterworking a weapon?
A: Each tier that you increase your weapon will grant a small buff to a single stat, chosen randomly when the item drops.
Beyond that, at Tier 5 you gain access to a kill tracker. At Tier 10, your multi-kills will generate orbs of light.
Q: So what are these "masterwork roll" stats?
A: These are the possible stats that upgrading your weapon will grant a bonus to. Depending on what tier you are at, you can grant anywhere from 1-10 additional points in any of the stats listed to your weapon.
Q: Any catch with this?
A: The Bungie API currently says that all weapons can potentially roll with all stats as their masterwork stat. This obviously isn't accurate, as Blast Radius isn't applicable to, say, Auto Rifles.
The list you see on this page is trimmed to only show stats that actually appear on the weapon. However, it is possible that Bungie has additional logic behind the scenes that further filters these
possibilities to, for example, prevent certain items from being able to have an Impact masterwork. Until Bungie modifies the API files to 100% accurately display which masterwork stats are possible on
each item, take what you see here with a pinch of salt.
Apparently Season of the Lost Silvoom thought the player's hands are made of concrete or something, because "get a kill with another weapon then quickly switch back to this one" is a *really* easy activation criteria in most cases, in PvE especially.. Maybe I wish the 3-second activation window was 7 like Discord instead, but, it's... livable. Especially with the Handling bonus making it easier to whip the Harmony-bearing gun out in time.
+20% damage isn't *that* unique anymore in this Season of the Wish world we live in, but it's still great. Pick off a Minor real quick to give your Special or Heavy more damage against a bigger target, or to cleave through even more trash mobs even faster; run it on two weapons at once to create a perpetual cycle of uptime while engaged in combat. Again, it pairs well with other Traits that encourage you to leave the gun holstered for a little while - Auto-Loader, Reconstruction, Envious Assassin - or, for the rare few weapons that have the combination, Discord, which is basically this trait but utility instead of damage. Other perks are better for when you want to use that one weapon on its own for prolonged periods, but only better, because I mean... just switch weapons. +15 Handling. You're a big Guardian, it's not hard, I promise.
...Again, sorry about that old review that got a combined total of -32 reputation for being stupid. I'm genuinely embarrassed I said all that.