Q: What are masterwork rolls?
A: Most legendary weapons are capable of being Masterworked. The masterwork system is a way for you to upgrade your favorite weapons to their maximum potential.
Q: What does it take to upgrade a weapon to a masterwork?
A: Upgrading your weapons, in broad terms, takes a small amount of glimmer, legendary shards, and, most importantly, Enhancement Cores.
Depending on what Tier your weapon is at, the requirements to raise it to the next tier increase the closer the weapon is to being fully masterworked (Tier 10).
Q: What benefits do I get for masterworking a weapon?
A: Each tier that you increase your weapon will grant a small buff to a single stat, chosen randomly when the item drops.
Beyond that, at Tier 5 you gain access to a kill tracker. At Tier 10, your multi-kills will generate orbs of light.
Q: So what are these "masterwork roll" stats?
A: These are the possible stats that upgrading your weapon will grant a bonus to. Depending on what tier you are at, you can grant anywhere from 1-10 additional points in any of the stats listed to your weapon.
Q: Any catch with this?
A: The Bungie API currently says that all weapons can potentially roll with all stats as their masterwork stat. This obviously isn't accurate, as Blast Radius isn't applicable to, say, Auto Rifles.
The list you see on this page is trimmed to only show stats that actually appear on the weapon. However, it is possible that Bungie has additional logic behind the scenes that further filters these
possibilities to, for example, prevent certain items from being able to have an Impact masterwork. Until Bungie modifies the API files to 100% accurately display which masterwork stats are possible on
each item, take what you see here with a pinch of salt.
So the main roll I want it
Quick launch
High Velocity rounds
Auto Loading
Unrelenting and one with One for All
and a reload masterwork
Wave frame gls do 130 damage, which is exactly how much you need to do to break an enemy Guardian's shield. Once that wave goes off, your opponent is now debuffed with a MASSIVE 50% weakness to kinetic weapons for about 5 seconds. To put that into perspective, a normal, unbuffed 140 rpm handcannon will be hitting for 70 to the body and 105 on a crit. As you just chunked your opponent for 130 damage, that 70 body shot is enough to kill all resiliences.
The amount of synergy you can play around with here is insane. I'm a fan of killing with Thorn and then proceeding to snowball, but there is so much more you can do. Kill with Ace to proc Memento Mori. Get the easy cleanup with a Loud Lullaby with Kill Clip and then start two-tapping. Absolutely wreck their face with an smg or sidearm. There is so much you can do here, I'd encourage everyone to try it out at least once.
Oh and one more thing, Disruption Break only works for kinetic weapons, so unfortunately it won't work with Stasis weapons like Eyasluna.
High-velocity Rounds
Auto loading
Turnabout
Thank me later...
this bad boy is the best pvp gl in the game currently.
now i know, that’s a hugely bombastic statement, but hear me out. Disruption break on a wave frame??? that’s actually vicious. remember the gl meta? that was bolstered due to the ease of procing disruption break on truthteller or empty vessel. you don’t see those guys around too much really since popping shields is significantly harder now. but wave frames? i’d argue they’re built to do that. and with disruption break paired with your old fav truthteller pairs- dmt with ophidians, multimach with peacekeepers, steady hand with quickdraw, etc.. it’s absolutely ridiculous. please, please give it a shot.
Edit: Self damage and RPM was fixed in April 2022 and it behaves just like a normal wave frame now.
Quick Launch
High-Velocity Rounds
Feeding Frenzy
Frenzy
Reload Speed Masterwork
PvE wise, I do think Forbearance is slightly better but this can compete. Personally going to go for Field Prep/One For All and hang on to it if Solar 3.0 is as nuts as Void.
Also It probably has my favorite name of any grenade launcher
Step 2 - Equip 1 x Bountiful Wells and 2 x Explosive Wellmakers
Step 3 - Proc 3 Solar Wells every 3 seconds.
and especially for titans for maximum tanking, and land tank perk is also pretty great as well as that extra DR and with void overshields with max resilience does affect how much you can take one hit damage strikes from certain enemy types