Archetype
Stats
Schlagkraft | 84 | ||||
Reichweite | 40 | ||||
• Damage Falloff | |||||
Stabilität | 45 | ||||
Handhabung | 60 | ||||
Nachladetempo | 56 | ||||
• Reload Time | |||||
Zielhilfe | 90 | ||||
Inventargröße | 60 | ||||
Zoom | 14 | ||||
Effektivität in der Luft | 24 | ||||
Rückstoßrichtung | 80 | ||||
Feuerrate | 140 | ||||
Magazin | 12 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Curated Roll
Random Rolls
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
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14.8%
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14.8%
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11.8%
-
11.7%
-
11.5%
-
11.1%
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10.2%
-
9.3%
-
4.3%
-
28.7%
-
20.6%
-
17.6%
-
13.4%
-
7.9%
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6.2%
-
5.3%
-
42.4%
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36.8%
-
4.9%
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4.5%
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4.4%
-
3.3%
-
3.3%
-
32.7%
-
15.9%
-
14.4%
-
13.8%
-
9.3%
-
7.0%
-
6.6%
-
100.0%
Masterwork Popularity
Mod Popularity
Your Rolls
TIP: New Season & Popularity Ranks
It's a new season! Popularity ranks can change rapidly at the start of a new season, especially on new weapons.
Be careful jumping to conclusions for a week or so as the meta starts to shake out.
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Related Collectible
Lore
Mitternachtsputsch
„Die Verschwörer fürchteten sich, mich zu töten – zu Recht. Ich bin der geliebte Vater des Volkes und der glorreiche Pöbel hätte mein Ende nicht hingenommen. Meine Strafe war das Exil.“—Ehemaliger Imperator Calus
„Das ist furchtbar rücksichtslos, findest du nicht?“, beanstandete Lord Shaxx. „Einen Feind im Kampf zu töten ist eine Sache. Aber Hinrichtungen … sind ein schmutziges Geschäft. Das weiß ich aus eigener Erfahrung.“
„Hmm“, knurrte Saladin und drehte die ausgeklügelte Handfeuerwaffe in seinen Händen um. „Ich dachte damals genauso. Ich gab mich damit zufrieden, dass Calus im Weltraum verrottet und sich bis zur Besinnungslosigkeit besäuft.“
Saladin runzelte die Stirn. „Aber nach Neomuna, nach dem Stoßzahn-an-Stoßzahn-Kampf mit der Schattenlegion, fragte ich mich, ob seine Verbannung Gnade … oder doch eher ein Zeichen von Schwäche war.“
„Vorsicht, Valus“, scherzte Shaxx, „deine Kaiserin ist auf so ein Gerede sicher nicht so gut zu sprechen.“
Saladin reichte Shaxx die Handfeuerwaffe mit einem zustimmenden Nicken zurück. „Ich bezweifle, dass sie das anders sieht. Zu beobachten, wie sich ihr Vater so verändert hat … war auf lange Sicht sicher viel schwieriger.“
Shaxx steckte die Waffe ins Halfter. „Möglich, aber das zeichnet Caiatl aus. Das zeichnet die Vorhut aus! Ehrenhaft zu handeln, selbst wenn der Preis dafür hoch ist.“
„Manchmal ist gerade unsere Ehre der Preis dafür“, entgegnete Saladin. „Und das sollten wir auf der anderen Seite des Portals lieber nicht vergessen.“
I am so excited for this gun being reprised. I've tried some rolls, and let me tell you: KT + EP works, but I personally didn't get much feedback from Kinetic Tremors, may be the fact that it's on a 140 rpm hand cannon. It certainly works and has its use cases, even strong ones, but once i tried EP paired with a damage perk, I fell in love with this thing. Especially Desperate measures and OFA.
I recently felt the Fatebringer kinda fell off with more aggressive enemy scaling, Frenzy only being a 15% damage buff. Kinda felt a little powercrept in some of the latest activities, kinda felt like you were using a perkless exotic with less damage. 'Cause that's what you're looking for. You're looking to match the damage your exotic primaries have, so to use your exotic on another slot and complement your build, implementing a good chain of effects, and that one exotic you need might happen to be a special or an heavy, leaving you in the need for a reliable primary, but being also forced on a legendary one. Apart from 3.0 verbs, these things do feel a bit like pea shooters, at least in comparison to their exotic counterparts. But Midnight Coup. It shines.
Let me give you some numbers:
Exotic primaries, we all know, have a 40% buff on damage against red bars.
Hand cannons as an archetype have a 70% buff on damage against majors, or so I've read from various sources.
Being an adaptive frame, you start with decent base damage, add EP, an overall 13-15% increase in damage, and One for all, adding a whopping 35% damage, which cannot be refreshed, but has the only requirement to HIT SHOTS (no need to kill anything) on three enemies, aka use the gun, which with Explosive Payload can be procced even instantly on three enemies slightly grouped up, even by shooting at the ground beneath them, and then immediately reprocced. Also, OFA is going to enhance the damage your Explosive payloads are outputting, enabling you to even stop aiming and instead shoot at the ground to kill enemies, if that's your drift. I've tried it, you just always have it on and it really impacts things. It gives you the match on your exotic handcannon of choice, regarding damage, and even surpasses it by 10%, slap on a major spec and you've got another 7% of edge against majors (Hive knights, I'm looking at you). Strictly speaking about single target dps, this thing defies the need to swap to a fusion or shotgun to melt those beefier enemies, and you can do it at a safely distance even.
Now, you're going to think - Yeah, ok, so I basically have a perkless exotic as my primary. Nope. Enter the origin trait. On your primary, and with this ttk, you're going to really feel it. Synergizes so well with heavy ability builds, your uptime is going to thank you. Also, here's another exotic perk: you can equip any other exotic and feel free to play with your builds, without missing in the slightest your sunshots or thorns.
It's obviously going to fall off a bit into later stages of the game, but not by how much you'd think. This is really solid and serves well. I don't think it'll leave my kinetic slot for a bit.
Still have to get and try firefly OFA, which is something I'm looking forward to. Still, I think the extra damage and utility with range and stagger EP gives makes it so viable even in harder content, I tried and it felt really good.
Now as Super energy is gained by damage done: The more damage you do each shot = the more super energy you get back per shot. So the EP + OFA roll is likely going to make your entire loop feel better, but for those that find importance in the feel of their primary, Frenzy is still definitely an amazing perk to have.
As for 0 fall off for late game, I really can't praise Kinetic Tremors more. I know it's 6 shots and feels awkward but when it procs, it's very noticeable in it's effectiveness. Although there's no denying a kinetic Scout will do you better, I've played around in a GM and in Legend Onslaughts and found a ton of use cases for it. It lacks range to bring damage itself but being able to proc 100% of the KT damage regardless of where you are as long as you get the 6 shots? That's never a bad thing.
I've managed to get a Shiny with EP/Attrition Orbs + Frenzy/KT and I've found a great loop in using EP+Frenzy for low tier content and lower waves of Legend Onslaught, swapping to EP+KT for later waves when enemies are tougher and in GMs as well as Attrition Orbs + KT for pure utility.
Honestly there are so many good PvE rolls on this weapon it's hard to say anything is objectively better. So glad it came back with the perk options it did.