Exotic Perks
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Klinge der Absicht
Projektil-Todesstöße versengen Ziele in der Nähe.
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Restoratives Geschütz
Stats
Schlagkraft | 95 | ||||
Reichweite | 70 | ||||
• Damage Falloff | |||||
Schild-Dauer | 70 | ||||
Handhabung | 30 | ||||
Nachladetempo | 45 | ||||
• Reload Time | |||||
Zielhilfe | 50 | ||||
Inventargröße | 50 | ||||
Effektivität in der Luft | 12 | ||||
Feuerrate | 45 | ||||
Ladezeit | 70 | ||||
Magazin | 6 | ||||
Selected Perks | |||||
Popularity: Overall | Select 4 perks to see their popularity. | ||||
Popularity: Perks | |||||
Popularity: Trait Combo | |||||
Popularity: MW Bonus |
Perk Playground
Community Research
Curated Roll
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TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
Popular Trait Combos
Popular Individual Perks
Your Rolls
TIP: Popularity Ranks
The letters F thru S below are Popularity Ranks. They measure how popular your roll is versus the most popular roll for this weapon among the global community. The most popular roll is ranked S+. The least popular is ranked F-. Popular doesn't necessarily mean "good"; unpopular doesn't necessarily mean "bad". Use what you enjoy!
Learn More
TIP: Theorycrafter Recommendations
The blue/red/gold icons & glows below are Theorycrafter Recommendations. They are the perks that trusted community theorycrafters like for this weapon and can disagree with what is most popular. The colors indicate the game mode for which they prefer the perk.Learn More
Color Icon Game Mode Blue PVE Red PVP Gold PVE & PVP
TIP: API Perk Swap
The Bungie API now allows us to swap weapon perks for you*. Click individual perks below to swap them in-game. Click "Equip Popular Perks" to pick the perks that result in the highest popularity rank (if you're not already using them).* You must be in orbit, a social space, or logged off.
Related Collectible
Lore
Klinge der Absicht
Ein Echo einer alten Waffe, aus der Erinnerung an List geschmiedet.
Die Hexe, heimtückisch wurde als beklagenswertes Opfer auf der Felsklippe getötet. Und mit dem Himmel entnommenem Leben wurde sie wiedergeboren: als Hexe, strahlend.
Die entstellte Kreatur, ein Geist, der ihr das Leben des Himmels schenkte, sprach zu ihr und stellte ihren unbefleckten Verstand wieder her.
Er sagte:
Du bist eine Göttin der erwählten Krill, der Schar.
Du bist die Mutter der Lügen und Tricks.
Du bist die Erste deiner Art mit der Gabe des Lichts, einer parakausalen Macht des Himmels.
Die Königin der Lügen lauschte still diesen Erinnerungen. Selbst nach ihrer Wiedergeburt mit einem von Erinnerungen entleerten Verstand strahlte ihre Verschlagenheit hell, und sie fügte ihre neue Wahrheit zusammen.
Sie fragte ihren neuen Gefährten, wohin sie als Nächstes gehen müsse, und dies war der Zeitpunkt, als ihre vertrauteste Hexe eintraf, um sie zu ihrem Köder zu geleiten.
—Ein Auszug aus „Die Bücher des Erinnerns, Eine aus Bosheit und Sehnen in Fleisch gewobene Erzählung, Eine Aufzeichnung der Auferstehung und Rückkehr der Pläneschmiederin“
As GrizzlyOne95 said, it can be great fun to place a healing rift with Boots of the Assembler in one location and shoot a healing turret at another, greatly expanding the area your autonomous healing can cover. While Lumina is largely better, it also requires you to collect noble rounds and fire them at/near your allies, and the autonomy of the turret/rift combo can be great fun and leave you open to use other weapons until your turret/rift goes down. I haven't used this build for very long, and as such I'm still fine-tuning it, but unfortunately for as fun as it is I don't foresee it being especially useful in higher-end PvE content.
However, with a base magazine size of 4 shots (that only goes up to 5 with extended mag or appended mag) and a lengthy reload time even with light mag and double glaive loader mods (due to lacking the Enigma's enhanced impulse amplifier / frenzy combo, or the new Nezarec's Whisper's enhanced impulse amplifer *or* demolitionist / frenzy), consuming your entire shield energy to create what amounts to a sub-par healing turret is still unacceptable. It should only consume half of your energy, and it needs to last must longer than it currently does. Plus, the fact that actually deploying the turret consumes one of your precious 28 shots (29 or 30 if using one or two glaive reserves mods, respectively. Very valuable mods as you can tell) means that your ability to consistently deploy turrets is actually 20% than expected, due to it taking a total of 5 shots to deploy a turret (4 to charge, 1 to deploy), and that's assuming you don't miss any of your shots while charging it in the first place. With perfect projectile placement, you can expect to create no more than 5 turrets on from full reserves (6 if you're using double glaive reserves mods).
Overall it functions *alright* as a glaive, and it has fun synergy with Ember of Benevolence and Boots of the Assembler now that they're both working again, but as an exotic it's still completely unacceptable, and the amount of time and effort required to get it (or any of the exotic glaives) for the amount of actual utility it has (or lacks) is borderline insulting.
The exotic glaive is only worth it if you like a healing turrent pet/buddy from time to time. You can pair it with the other little helpers and make a selfie. Then you can put the thing in the vault.
Orbs spawn at the rate about just under 1 healing orb per second. Feels like maybe 0.75 seconds or so?
You can have more than one turret setup at a time. Highly impractical due to insane ammo cost.
Turret will prioritize healing wounded players first.
Turret range is quiet limited, about the size of 4 rifts in diameter. It will heal the nearest player if it the wounded target is out of range.
Does not give Blessing of the Sky, so no damage buff, pure healing.
Will need 4 DAMAGING hits to grant a charge, invulnerable enemies do not count.
Upon "using" the turret (holding reload by default), you have a limited time (6 seconds?) to fire or it will be "lost" (energy drain to 0).
Needs to either gives blessing of the sky (dps buff) or vastly reduce ammo / energy cost. Only practical use is in normal pug content where you might have people running away from the fireteam on their own and not stacking for rifts / wells. Even then like everyone says you can triage with Lumina / Boots of Assembler.
If you want a heavy support setup, I recommend Lumina and a Blinding Grenade launcher for the Energy (Secondary) slot , which have way more ammo reserves and much more practical use especially at endgame. You can also use a Demolitionist heavy weapon for more healing grenades and Headstone to help your allies trigger stasis procs
I can finally be the extremely tanky battle medic I've always dreamed I could be
Crucible: 2/5
Pve: 4/5
Gambit: 5/5
Overall: solid 4 stars