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Name
Rarity
Type
Rating
Killing Tally
Kills increase this weapon's damage until it is stowed or reloaded.
Osmosis
Using your grenade ability partially refills the magazine and changes this weapon's damage type to match your grenade until y...
Repulsor Brace
Defeating a Void-debuffed target grants an overshield.
Shot in the Dark
Remaining invisible grants this weapon increased damage for a brief duration.
Hitting a target with this weapon's projectile...
Well-Rounded
Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range....
Deprecated Armor Mod
This mod has been deprecated and no longer functions. You may replace it with another mod.
Event Ticket
Used with Upgraded Event Cards to acquire Event Ticket rewards.
The Witch Queen Exotics
Exotics released during Destiny 2 Year 5.
Balanced Glide
Jump while airborne to activate Glide and start an airborne drift with both moderate speed and directional control.
Burst Glide
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Catapult Lift
Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
High Jump
While airborne, jump a second time to reach greater heights.
High Lift
Jump while airborne to activate Lift and launch into the air to greater heights.
Strafe Glide
Jump while airborne to activate Glide and start an airborne drift with strong directional control.
Strafe Jump
While airborne, jump a second time with strong directional control.
Strafe Lift
Jump while airborne to activate Lift and launch into the air with strong directional control.
Triple Jump
While airborne, sustain your air control with a second or third jump.
Consecration
While sliding, activate your charged melee ability to launch a wave of [Solar] Solar energy forward, damaging and scorching t...
Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive.
[Grenade] ...
Heat Rises
You can fire weapons, melee, and throw grenades while gliding.
[Grenade] : Hold to consume your grenade, gaining Heat Rises...
Icarus Dash
[Air Dodge] : Dodge quickly while airborne.
While Heat Rises is active, you have an additional dodge.
While airborne, rapi...
Knock 'Em Down
Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Bl...
On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 t...
Roaring Flames
Final blows with [Solar] Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate ...
Touch of Flame
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.
Healing Grenade: Improves the strength of cu...
Ember of Ashes
You apply more scorch stacks to targets.
Requires 1 SUBCLASS Energy
Ember of Beams
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Ember of Benevolence
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Requires 1 SUBCLASS Energy
Ember of Char
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Ember of Combustion
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Ember of Empyrean
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Ember of Eruption
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Ember of Searing
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Requires 1 SUBCLASS Energy
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Requires 1 SUBCLASS Energy
Ember of Tempering
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Ember of Torches
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Ember of Wonder
Multiple effects - Check perks for details
Requires 1 SUBCLASS Energy
Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picke...
Incendiary Grenade
A grenade that explodes in a fiery burst and heavily scorches nearby targets.
Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
Swarm Grenade
A grenade that detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected...
Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and mo...
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Hammer Strike
After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage...